The Unmapped Chronicles


The Unmapped Chronicles (prequel)

It is midnight in Crackledawn. Everyone is waiting for the phoenix to rise up from the forests of Everdark and renew the magic of the Unmapped Kingdoms.

But there is no sign of the phoenix tonight. Something else emerges from Everdark instead: a harpy bent on stealing the Unmapped magic for itself.

And so it is up to an eleven-year-old girl called Smudge and an eccentric monkey called Bartholomew to set sail beyond the legendary Northswirl and stop the harpy before it’s too late.

So, grab your compass and roll down your sail – the first adventure in THE UNMAPPED CHRONICLES is about to begin…

The truly extraordinary people - the ones who defeat monsters and save kingdoms - are, very often, the ones that nobody notices at first...

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The Unmapped Chronicles 1

Eleven-year-old Casper Tock hates risks, is allergic to adventures and shudders at the thought of unpredictable events. So, it comes as a nasty shock to him when he accidentally stumbles into Rumblestar, an Unmapped Kingdom full of magical beasts.

All Casper wants is to find a way home, but Rumblestar is in trouble. An evil harpy called Morg is sending her followers, the Midnights, into the kingdom to wreak havoc and pave the way for her to steal the Unmapped magic for herself. But Casper cannot turn a blind eye because the future of his own world, he discovers, is bound up with that of the Unmapped Kingdoms.

Adventures happen to those who need them. Whether they want them or not is entirely beside the point...

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The Unmapped Chronicles 2

Twins, Fox and Fibber Petty-Squabble, have been rivals for as long as they can remember. Only one of them will inherit the family fortune… But when they are whisked off to Jungledrop, an Unmapped Kingdom in charge of our world’s weather, they must join forces in a race against time to track down the long-lost Forever Fern. Because an evil harpy called Morg wants the plant, too. And if she finds it first, Jungledrop and our world will crumble.

Suddenly, Fox and Fibber find themselves on an incredible adventure in a glow-in-the-dark rainforest full of magic. But, with the fate of two worlds in their hands, will the twins be able to work together for once to defeat Morg and her Midnights?

Nothing, and I mean nothing, is more powerful than a child in possession of a plan.

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The Crackledawn Dragon

The Unmapped Chronicles 3

Zebedee Bolt is on the run. Only this time it’s not the police who find him – it’s an evil harpy called Morg. And when she hauls him into Crackledawn, a magical kingdom on the brink of ruin, Zeb realises that running away only gets you so far.

Thrown into a voyage filled with silver whales, fire krakens and underwater palaces, Zeb soon discovers the fate of the Unmapped Kingdoms and his world rests on him, a girl called Oonie, and a talking chameleon.

When magic’s involved, you’ve got to pick a side. Can Zeb muster up enough trust in others – and in magic – to summon a dragon, find the Ember Scroll and defeat Morg once and for all?

Harpies are strong but stories are stronger.

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